Monday 25 November 2013

Indie Game Review: Braid

I doubt this is indie anymore, but I'll mention it anyway. Braid starts out like a beautiful Mario game, and ends like... like.... a puzzle game. Basically, the main mechanic in Braid is being able to rewind time. Certain objects aren't affected by your rewinding time also to keep things interesting. So for example, if there was a  hole with spikes on the bottom and a green, glowing key, you would have to jump down there, grab the key, and rewind with it. Green glowing objects aren't affected by the space, time continuum as aforementioned. Later you get new mechanics, like a shadow dimension. If you rewind time in the regular dimension, the shadow version of yourself will go to where you started rewinding from where you finished rewinding. It keeps things interesting as a new mechanic is introduced every 5-6 levels or so. I just wish it wasn't so short. Also, there are some interesting bosses in Braid. I wouldn't call them anything like Intrusion 2's boss battles. There are puzzle pieces which are needed to be collected in Braid to progress through the game. If you collect all of the puzzle pieces from one chapter, you can put together a puzzle to unlock a new world. You don't have to do that every time though. Usually, you can just beat the chapter to unlock a new one. One other con I found, while the music being amazing, the sound effects were sub par. They didn't fit with the game's beautiful art style/music. Overall, I would rate this one 7.5 out of 10. Thank's for reading! Here is the trailer for Braid :

You can download the free demo at: www.playgreenhouse.com



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